Final Fantasy XIV Guide

Guest Characters

From time to time playing through the story you will have Guests join your party temporairly, they add themselves to your party without your concent and act on their own accord. Their level and stats are generated from your own partys level when you first aquire them. You cannot change or adjust their equipment, gambits or items, but you can view them, their gambit systems are generally set up to keep themselves alive and to defeat the surrounding enemies. Though because they are ruled by their gambit system they will quite often run off chasing enemies down without your consent and occationally dredge up more enemies for you to have to kill.

Though mostly they are quite beneficial to your team, they also suck up EXP from your characters, instead of experince being distributed evenly between the three in your team, the guest adds another team mate and causes experience to be divided by the four of you even though the guest doesn't gain levels. One way to solve this problem is to just KO the guest character and refuse to revive them.

 

Larsa Ferrinas Solidor

Larsa
Alias:
Lamont
Age:
12
Race:
Hume
Description:
Though only young Larsa is very idealistic, though it could be that he is naive, for his father Emperor Gramis protected him from the atrocities of war. Vayne is his older brother, who he adores, Larsa is the youngest of his four brothers, the senate foreseeing Vayne as a threat try to put Larsa in the throne in hopes of manipulating him.
Obtained: Larsa first joins your team in the Lhusu mines under the alias Lamont, and is quite valuable to your team as he continually uses items to heal any party taking large amounts of damage.
Larsa joins your party a second time helping you travel between Jahara and Mt Bur-Omisace for you to meet the Grand Kiltias Anastasis. Once again his gambit is set up to heal your team and proves quite useful.
Gambits:
Ally: HP < 10%
-> X-Potion
Ally: HP < 50% -> Hi-Potion
Self: HP < 70% -> Potion
Foe: Flying -> Telekinesis
Foe: Party Leaders Target -> Attack
Foe: Targeting Self
-> Attack
Click for full image.

 

Vossler York Azelas

Vossler
Alias: Azelas
Age:
38
Race:Hume
Description:
Formerly of the Order of Knights, was a close compaion to Basch, though he was tricked into believing his ally killed King Raminas. Afterward he fled underground with the Princess, to protect her and join the last of the Resistance.
Obtained:
Vossler joins your party for the first time on the Dreadnought Levithan and helps dispatch the enemies that can spawn endlessly.
The second time he decides to join you is to help you across the Ogir-Yensa Sand Sea.
Gambits:
Foe: Flying, targeting Ashe
-> Telekinesis
Foe: Targeting Ashe -> Attack
Foe: Character Status = Critical HP
->Balance
Foe: Flying -> Telekinesis
Foe: Nearest Visible -> Attack
Click for full image.

 

Reddas

Reddas
Race:
Hume
Description:
Reddas moved to Balfonheim with a dark and unknown past - like most who move to Balfonheim, but he cleaned up the town, and became known as the patron of pirates. He has three apprentices, Rikken, Raz and Elza.
Obtained:Reddas joins your party when you show him the Treaty Blade in Balfonheim, he remains with your party for quite some time until you reach the top of the Pharos at Ridorana, he is a capable warrior and is quite useful if you are hunting marks.
Gambits:
Foe: Flying
-> Telekinesis
Foe: Targeting Self
-> Attack
Foe: Highest Level
->Attack
Foe: Nearest Visible ->Attack
Foe: Nearest Visible
-> Telekinesis
Click for full image.

 

Amalia

Race:
Hume
Obtained:
Whilst trudging through the Gramsythe Waterway, she is being chased by soldiers and Vaan and friends come to her rescue.She leaves the party when you leave the waterways.
Gambits:
Ally: HP < 40% -> Potion
Ally: Status = KO
-> Phoenix Down
Foe: Dark Weak ->Dark Mote
Foe: Nearest Visible ->Attack

 

Basch

Basch Prisoner
Race:Hume
Obtained:As you escape from the Nalbina dungeons, you unintentionally help a prisoner escape who decides to help you get out of the depths of the caverns.
Gambits:
Foe: Party Leaders Target
-> Attack
Foe: Nearest Visible
-> Attack

 

 

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